6
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9
41
9
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35
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14
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38
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16
6
9
42
12
10
1
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3
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6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/nm7rr

Latest score list for #nm7rr

de
degree a second ago
9'7''
gu
guest 18 minutes ago
11'54''
an
anonymous 32 minutes ago
10'12''
an
anonymous 26 minutes ago
17'18''
gu
guest an hour ago
19'15''
re
relief 30 minutes ago
8'14''
cr
credit 21 minutes ago
11'36''
mo
mortgage an hour ago
14'18''
sp
specialist 47 minutes ago
3'46''
No
Noah 2 hours ago
4'43''

Latest score list for Kakuro

de
degree solved puzzle No#k9vzq;
11'46''
Ol
Oliver solved puzzle No#7ne41;
4'8''
su
sundays dog solved puzzle No#2kjzy;
17'35''
gu
guest solved puzzle No#1grek;
16'48''
an
anonymous solved puzzle No#2kjzy;
7'34''
Is
Isabella solved puzzle No#m61nq;
10'48''
gu
guest solved puzzle No#nw7n9;
19'9''
Pa
Paintless solved puzzle No#nw7n9;
4'24''
an
anonymous solved puzzle No#m6zn2;
11'33''
gu
guest solved puzzle No#k9vzq;
12'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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