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Kakuro(Evil) https://gridpuzzle.com/kakuro/x9n87

Latest score list for #x9n87

an
anonymous a second ago
7'33''
fr
freelance 3 minutes ago
3'46''
an
anonymous 11 minutes ago
9'26''
an
anonymous 18 minutes ago
4'2''
de
degree an hour ago
8'21''
gu
guest 16 minutes ago
5'6''
su
sundays dog 25 minutes ago
6'47''
be
beauty an hour ago
11'48''
an
anonymous an hour ago
3'43''
li
lightroom an hour ago
11'47''

Latest score list for Kakuro

La
Lawsuit solved puzzle No#09rvr;
6'1''
We
Weight loss solved puzzle No#y9q1n;
17'54''
an
anonymous solved puzzle No#ddmj2;
5'39''
an
anonymous solved puzzle No#qy889;
19'29''
an
anonymous solved puzzle No#vnx74;
5'27''
se
sell cash solved puzzle No#rr14g;
5'31''
gu
guest solved puzzle No#8v6pe;
14'25''
gu
guest solved puzzle No#dd160;
4'21''
ma
make money solved puzzle No#vnx74;
19'36''
gu
guest solved puzzle No#enwj4;
3'56''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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