31
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7
27
19
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10
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9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/x9n87

Latest score list for #x9n87

So
Sophia il y a une seconde
15'32''
an
anonymous il y a 16 minutes
12'21''
gu
guest il y a 13 minutes
5'43''
an
anonymous il y a 40 minutes
18'55''
an
anonymous il y a 36 minutes
6'27''
gu
guest il y a une heure
6'54''
yo
youtube il y a une heure
14'47''
gu
guest il y a une heure
14'56''
gu
guest il y a 2 heures
15'46''
gu
guest il y a une heure
16'43''

Latest score list for Kakuro

me
medical solved puzzle No#rpny1;
11'6''
so
software solved puzzle No#p6e50;
8'4''
pr
programs solved puzzle No#p6890;
8'11''
Sh
Shopify solved puzzle No#p6e50;
19'40''
Ol
Olivia solved puzzle No#75ymj;
17'59''
re
relief solved puzzle No#nd7zx;
9'9''
gu
guest solved puzzle No#d01vp;
17'35''
So
Sophia solved puzzle No#vwpvz;
7'49''
te
technology solved puzzle No#nd7zx;
4'13''
Pa
Paintless solved puzzle No#nd7zx;
7'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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