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Kakuro(Evil) https://gridpuzzle.com/kakuro/yw47k

Latest score list for #yw47k

an
anonymous a second ago
15'22''
gu
guest 5 minutes ago
11'33''
gu
guest 16 minutes ago
6'3''
At
Attorney 32 minutes ago
13'7''
pr
premium 59 minutes ago
18'18''
wa
warranty 29 minutes ago
8'30''
Ja
Jacob an hour ago
16'25''
gu
guest an hour ago
8'12''
an
anonymous 2 hours ago
8'50''
fa
family 45 minutes ago
9'27''

Latest score list for Kakuro

Lo
Loans solved puzzle No#n2mvr;
12'18''
li
lightroom solved puzzle No#4dzjp;
10'7''
he
healthcare solved puzzle No#9qz5x;
3'20''
gu
guest solved puzzle No#yqyj6;
7'31''
Ma
Mason solved puzzle No#n2mvr;
10'14''
gu
guest solved puzzle No#d42p0;
15'25''
gu
guest solved puzzle No#yqyj6;
5'51''
pr
programs solved puzzle No#g4ggm;
13'33''
gu
guest solved puzzle No#yqyj6;
15'8''
gu
guest solved puzzle No#56wv8;
18'46''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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