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Kakuro(Evil) https://gridpuzzle.com/kakuro/ywwm9

Latest score list for #ywwm9

gu
guest vor einer Sekunde
7'16''
te
teriyaki vor 12 Minuten
5'17''
an
anonymous vor 9 Minuten
4'17''
wa
warranty vor 34 Minuten
12'32''
an
anonymous vor 49 Minuten
8'34''
an
anonymous vor einer Stunde
9'49''
an
anonymous vor 37 Minuten
16'25''
Sh
Shopify vor einer Stunde
16'2''
Ch
Charlotte vor 34 Minuten
6'58''
gu
guest vor einer Stunde
13'43''

Latest score list for Kakuro

Ma
Mason solved puzzle No#0yy61;
14'35''
an
anonymous solved puzzle No#n15nw;
16'10''
Ev
Evelyn solved puzzle No#29919;
8'6''
gu
guest solved puzzle No#5k6v0;
7'36''
pr
programs solved puzzle No#5k6v0;
6'5''
In
Internet solved puzzle No#ge40v;
16'13''
Sh
Shopify solved puzzle No#8w7nk;
15'23''
se
sell cash solved puzzle No#5knz9;
19'40''
Li
Liam solved puzzle No#k8864;
5'19''
se
settlements solved puzzle No#ekqz7;
14'31''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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