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Kakuro(Evil) https://gridpuzzle.com/kakuro/191n9

Latest score list for #191n9

an
anonymous a second ago
12'19''
Ev
Evelyn 17 minutes ago
7'20''
La
Lawyer 36 minutes ago
10'37''
pr
programs 20 minutes ago
7'13''
Pr
Prestashop 45 minutes ago
4'33''
Li
Liam 45 minutes ago
4'30''
la
lawyer an hour ago
16'20''
gu
guest an hour ago
11'52''
pe
petrol 45 minutes ago
11'39''
da
damage an hour ago
11'2''

Latest score list for Kakuro

an
anonymous solved puzzle No#2yqp8;
17'52''
gu
guest solved puzzle No#yygnn;
9'0''
br
brother solved puzzle No#19mg6;
6'17''
We
Weight loss solved puzzle No#jd1v9;
8'52''
No
Noah solved puzzle No#yygnn;
18'15''
fi
finance solved puzzle No#1910r;
10'54''
so
social solved puzzle No#jd1v9;
16'24''
gu
guest solved puzzle No#550g9;
7'2''
an
anonymous solved puzzle No#m878r;
3'59''
gu
guest solved puzzle No#q40ev;
4'30''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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