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Kakuro(Evil) https://gridpuzzle.com/kakuro/2yj2z

Latest score list for #2yj2z

an
anonymous a second ago
11'37''
be
beauty 14 minutes ago
14'56''
gu
guest 19 minutes ago
4'48''
su
sundays dog 55 minutes ago
12'34''
an
anonymous 33 minutes ago
15'29''
so
software an hour ago
7'43''
re
restoration an hour ago
19'16''
te
teriyaki an hour ago
19'45''
gu
guest 2 hours ago
18'48''
So
Sophia an hour ago
18'28''

Latest score list for Kakuro

an
anonymous solved puzzle No#2p1n9;
14'56''
cr
crackstreams solved puzzle No#xw0ed;
13'54''
cr
credit solved puzzle No#mpg7r;
6'2''
gu
guest solved puzzle No#mpg7r;
7'59''
an
anonymous solved puzzle No#g1q2v;
7'26''
la
lawyer solved puzzle No#yw9q9;
6'39''
El
Elijah solved puzzle No#j9pde;
14'53''
an
anonymous solved puzzle No#mpw8q;
10'49''
gu
guest solved puzzle No#65d9q;
14'57''
gu
guest solved puzzle No#errd2;
19'8''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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