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Kakuro(Evil) https://gridpuzzle.com/kakuro/2yj2z

Latest score list for #2yj2z

Do
Donate a second ago
3'47''
Pr
Prestashop 4 minutes ago
4'48''
an
anonymous 15 minutes ago
8'8''
cr
crackstreams 45 minutes ago
15'59''
Ha
Hail car 36 minutes ago
14'11''
re
relief 41 minutes ago
9'36''
an
anonymous an hour ago
20'0''
Ja
Jacob an hour ago
12'6''
Lo
Logan an hour ago
10'42''
gu
guest 2 hours ago
5'41''

Latest score list for Kakuro

gu
guest solved puzzle No#x91mp;
7'27''
fi
finance solved puzzle No#dd1yv;
9'6''
da
damage solved puzzle No#rweqg;
8'55''
gu
guest solved puzzle No#6yjwq;
8'55''
be
beauty solved puzzle No#m6nxz;
13'6''
ov
overtons solved puzzle No#m6nxz;
6'0''
an
anonymous solved puzzle No#enen2;
16'8''
pr
premium solved puzzle No#4kv7p;
7'21''
Wo
Workers solved puzzle No#y9v51;
16'46''
Fi
Fitness solved puzzle No#pqpjv;
5'49''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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