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35
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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/8v7gk

Latest score list for #8v7gk

El
Elijah a second ago
4'48''
an
anonymous 11 minutes ago
12'0''
an
anonymous 24 minutes ago
8'1''
mo
motivation 52 minutes ago
6'30''
Ja
Jacob 28 minutes ago
5'4''
So
Sophia 38 minutes ago
13'37''
gu
guest an hour ago
4'51''
At
Attorney an hour ago
11'40''
gu
guest 30 minutes ago
6'48''
No
Noah 54 minutes ago
5'4''

Latest score list for Kakuro

an
anonymous solved puzzle No#qnn62;
7'57''
so
social solved puzzle No#qn2n9;
7'20''
El
Elijah solved puzzle No#vwve4;
4'48''
an
anonymous solved puzzle No#8kv0x;
15'29''
ov
overtons solved puzzle No#51n19;
16'22''
re
recovery solved puzzle No#j9p71;
19'28''
an
anonymous solved puzzle No#8kv0x;
13'45''
Mi
Mia solved puzzle No#vwz5z;
16'0''
gu
guest solved puzzle No#qn9xg;
18'27''
Lo
Loans solved puzzle No#mpnrz;
12'20''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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