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Kakuro(Evil) https://gridpuzzle.com/kakuro/8kv0x

Latest score list for #8kv0x

Ja
James il y a une seconde
4'29''
Ga
Gas il y a 15 minutes
13'54''
se
settlements il y a 8 minutes
6'4''
gu
guest il y a 59 minutes
18'4''
be
beauty il y a une heure
13'48''
gu
guest il y a une heure
14'36''
gu
guest il y a une heure
15'26''
gu
guest il y a une heure
5'14''
Mi
Mia il y a 56 minutes
7'13''
Be
Benjamin il y a 2 heures
19'18''

Latest score list for Kakuro

an
anonymous solved puzzle No#nw6zk;
19'6''
gu
guest solved puzzle No#nw6zk;
5'6''
gu
guest solved puzzle No#7kygm;
9'46''
se
settlements solved puzzle No#nw6zk;
5'29''
Ur
Urgent solved puzzle No#09nkg;
17'19''
gu
guest solved puzzle No#kwp72;
11'39''
gu
guest solved puzzle No#qy2n9;
3'41''
an
anonymous solved puzzle No#ppg0v;
6'53''
an
anonymous solved puzzle No#wyqze;
6'3''
gu
guest solved puzzle No#d0ke0;
15'8''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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