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Kakuro(Evil) https://gridpuzzle.com/kakuro/vwz5z

Latest score list for #vwz5z

sa
sandwich a second ago
17'37''
an
anonymous 4 minutes ago
15'8''
so
software 19 minutes ago
16'53''
cr
crackstreams 50 minutes ago
3'44''
an
anonymous an hour ago
10'12''
sp
specialist 58 minutes ago
18'39''
gu
guest an hour ago
19'54''
Ga
Gas an hour ago
7'40''
an
anonymous an hour ago
5'32''
re
recovery an hour ago
12'29''

Latest score list for Kakuro

an
anonymous solved puzzle No#nw6zk;
19'6''
gu
guest solved puzzle No#nw6zk;
5'6''
gu
guest solved puzzle No#7kygm;
9'46''
se
settlements solved puzzle No#nw6zk;
5'29''
Ur
Urgent solved puzzle No#09nkg;
17'19''
gu
guest solved puzzle No#kwp72;
11'39''
gu
guest solved puzzle No#qy2n9;
3'41''
an
anonymous solved puzzle No#ppg0v;
6'53''
an
anonymous solved puzzle No#wyqze;
6'3''
gu
guest solved puzzle No#d0ke0;
15'8''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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