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Kakuro(Evil) https://gridpuzzle.com/kakuro/4d265

Latest score list for #4d265

cr
crackstreams sekunti sitten
14'41''
an
anonymous 17 minuuttia sitten
15'50''
te
technology 22 minuuttia sitten
19'38''
pr
programs 45 minuuttia sitten
4'30''
an
anonymous 45 minuuttia sitten
13'12''
gu
guest tunti sitten
10'47''
gu
guest 59 minuuttia sitten
10'40''
an
anonymous 58 minuuttia sitten
14'6''
ch
chocolate 2 tuntia sitten
18'29''
gu
guest 39 minuuttia sitten
9'28''

Latest score list for Kakuro

Is
Isabella solved puzzle No#1pr0d;
7'4''
an
anonymous solved puzzle No#rp9n0;
11'19''
an
anonymous solved puzzle No#p6ejr;
8'32''
se
settlements solved puzzle No#zyw1v;
7'23''
an
anonymous solved puzzle No#51rrw;
9'41''
gu
guest solved puzzle No#8k0wk;
6'47''
an
anonymous solved puzzle No#kwdq1;
9'10''
Cl
Classes solved puzzle No#mn2kw;
10'41''
La
Lawyer solved puzzle No#rp9n0;
17'32''
In
Investing solved puzzle No#8k422;
3'41''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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