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Kakuro(Evil) https://gridpuzzle.com/kakuro/vn58z

Latest score list for #vn58z

gu
guest a second ago
13'34''
an
anonymous 4 minutes ago
3'20''
an
anonymous 10 minutes ago
13'20''
Cl
Claim 10 minutes ago
4'34''
ma
majority 21 minutes ago
6'21''
Ho
Hosting an hour ago
8'41''
Ma
Mason 33 minutes ago
8'22''
an
anonymous 2 hours ago
11'4''
st
stock price 2 hours ago
11'10''
Ol
Olivia 32 minutes ago
12'6''

Latest score list for Kakuro

Ja
Jacob solved puzzle No#xp578;
18'57''
gu
guest solved puzzle No#jpp64;
5'35''
Tr
Trading solved puzzle No#9gx7x;
6'4''
be
betting solved puzzle No#y9y1k;
8'44''
gu
guest solved puzzle No#4g8np;
13'8''
mo
motivation solved puzzle No#y9y1k;
14'4''
an
anonymous solved puzzle No#y9y1k;
15'34''
wa
warranty solved puzzle No#rw0dy;
8'17''
gu
guest solved puzzle No#zpm2y;
14'5''
Re
Recovery solved puzzle No#jpqee;
5'25''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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