10
12
8
12
19
28
13
11
21
17
14
17
17
39
22
19
39
17
43
7
19
4
10
32
9
25
3
9
11
9
3
10
5
16
13
17
15
24
12
6
9
14
25
10
6
3
8
4
22
17
9
40
16
4
3
11
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/zpm2y

Latest score list for #zpm2y

an
anonymous a second ago
8'15''
an
anonymous 8 minutes ago
19'53''
gu
guest 26 minutes ago
16'2''
sp
specialist 10 minutes ago
4'49''
ou
outsource 18 minutes ago
13'13''
re
restoration 21 minutes ago
16'1''
Mi
Mia 43 minutes ago
19'48''
ph
phone an hour ago
8'7''
an
anonymous 44 minutes ago
17'13''
So
Sophia an hour ago
12'10''

Latest score list for Kakuro

Ur
Urgent solved puzzle No#8949k;
9'13''
gu
guest solved puzzle No#7kmzm;
13'37''
El
Elijah solved puzzle No#8949k;
4'13''
gu
guest solved puzzle No#m6w4w;
12'58''
El
Electricity solved puzzle No#ddnqv;
13'26''
gu
guest solved puzzle No#198m0;
15'43''
li
lightroom solved puzzle No#7kmzm;
12'23''
ph
phone solved puzzle No#nw1q5;
17'48''
st
stock price solved puzzle No#yypr6;
4'17''
Cl
Classes solved puzzle No#ddnqv;
8'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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