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Kakuro(Evil) https://gridpuzzle.com/kakuro/q4xrv

Latest score list for #q4xrv

ou
outsource a second ago
5'24''
In
Internet 6 minutes ago
4'53''
te
teriyaki 20 minutes ago
4'23''
an
anonymous 39 minutes ago
10'28''
br
brother an hour ago
19'10''
ov
overtons an hour ago
12'44''
an
anonymous an hour ago
11'15''
gu
guest an hour ago
16'32''
gu
guest an hour ago
9'39''
re
realtor an hour ago
13'40''

Latest score list for Kakuro

Ja
James solved puzzle No#d0ee7;
15'30''
Mi
Mia solved puzzle No#m82nr;
19'37''
an
anonymous solved puzzle No#4k05e;
17'44''
Ev
Evelyn solved puzzle No#gn5x2;
11'12''
in
insurance solved puzzle No#m82nr;
14'20''
gu
guest solved puzzle No#x9n87;
12'10''
in
injury solved puzzle No#4k05e;
9'43''
gu
guest solved puzzle No#jd6gy;
15'25''
so
social solved puzzle No#d0ee7;
18'7''
gu
guest solved puzzle No#vn9rz;
13'7''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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