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Kakuro(Evil) https://gridpuzzle.com/kakuro/gn5x2

Latest score list for #gn5x2

gu
guest een seconde geleden
18'36''
mo
motivation 8 minuten geleden
16'49''
an
anonymous 12 minuten geleden
16'22''
se
semrush 17 minuten geleden
7'49''
sp
specialist 19 minuten geleden
4'37''
an
anonymous 38 minuten geleden
14'54''
fr
freelance 53 minuten geleden
17'26''
mo
mortgage 2 uur geleden
18'55''
Ja
James 40 minuten geleden
4'48''
Em
Emma 46 minuten geleden
16'13''

Latest score list for Kakuro

gu
guest solved puzzle No#v8k79;
11'47''
su
sundays dog solved puzzle No#k9d54;
17'54''
an
anonymous solved puzzle No#4kq74;
6'27''
Ol
Oliver solved puzzle No#y9eqn;
14'28''
me
medical solved puzzle No#ener7;
17'17''
an
anonymous solved puzzle No#x96q7;
8'38''
se
sell cash solved puzzle No#ddw4j;
7'57''
an
anonymous solved puzzle No#89qye;
12'8''
Ma
Mason solved puzzle No#v8k79;
6'29''
No
Noah solved puzzle No#enex2;
16'17''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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