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21
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11
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37
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13
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/wpr1k

Latest score list for #wpr1k

so
software a second ago
15'26''
Wo
Workers 4 minutes ago
19'11''
gu
guest 30 minutes ago
15'16''
an
anonymous 21 minutes ago
8'44''
Re
Recovery an hour ago
6'32''
Bi
Bitcoin an hour ago
15'55''
Ma
Mason an hour ago
11'14''
an
anonymous an hour ago
6'49''
gu
guest 2 hours ago
11'58''
Lo
Loans 2 hours ago
12'16''

Latest score list for Kakuro

an
anonymous solved puzzle No#59wy0;
14'0''
Ol
Oliver solved puzzle No#8v2mx;
16'53''
Pa
Paintless solved puzzle No#9g4mx;
16'41''
an
anonymous solved puzzle No#wp5ge;
18'16''
bl
blackboard solved puzzle No#59wy0;
9'12''
an
anonymous solved puzzle No#8v2mx;
9'11''
fi
finance solved puzzle No#19zd9;
13'50''
Do
Donate solved puzzle No#enw57;
7'4''
pr
programs solved puzzle No#2k6yd;
7'53''
Ev
Evelyn solved puzzle No#vvr1d;
11'10''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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