8
15
11
25
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22
9
4
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23
8
44
33
38
9
6
12
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25
14
7
3
26
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18
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28
10
7
5
4
15
34
15
4
22
10
9
8
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12
11
5
5
31
13
12
7
12
1
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7
8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/xp578

Latest score list for #xp578

sh
shopping a second ago
5'15''
gu
guest 8 minutes ago
19'18''
te
teriyaki 8 minutes ago
10'2''
Wi
William 33 minutes ago
7'43''
da
damage an hour ago
14'27''
an
anonymous an hour ago
19'23''
Sh
Shopify an hour ago
10'59''
Li
Liam 2 hours ago
6'16''
Wo
Workers an hour ago
15'37''
he
healthcare an hour ago
12'48''

Latest score list for Kakuro

gu
guest solved puzzle No#jnp71;
18'26''
Cl
Classes solved puzzle No#zgqpm;
4'37''
re
refinancing solved puzzle No#knqnm;
5'31''
pr
programs solved puzzle No#1y9rk;
16'49''
ou
outsource solved puzzle No#dmxmv;
17'30''
gu
guest solved puzzle No#gw8d4;
4'37''
an
anonymous solved puzzle No#dmpkv;
17'2''
gu
guest solved puzzle No#kn6q4;
4'52''
an
anonymous solved puzzle No#dm4qp;
14'46''
an
anonymous solved puzzle No#dmxmv;
11'29''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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