3
4
3
26
32
3
3
7
33
22
4
3
35
3
4
11
4
42
10
11
5
8
27
19
6
11
14
25
3
22
18
4
3
20
5
11
31
14
10
4
4
3
6
8
7
3
10
16
4
4
10
24
8
20
1
2
3
4
5
6
7
8
9
?
~
123
1
 
2
3
Undo
Redo
Delete
0
Hint
copy & share
Share puzzle to your friends and family

Kakuro(Evil) https://gridpuzzle.com/kakuro/jpp64

Latest score list for #jpp64

an
anonymous a second ago
16'47''
In
Investing 16 minutes ago
3'23''
bu
business 25 minutes ago
7'33''
Do
Donate 42 minutes ago
17'7''
Pa
Paintless 19 minutes ago
18'50''
re
repair 56 minutes ago
3'59''
in
intergration 31 minutes ago
17'46''
fi
fishing an hour ago
12'7''
se
settlements 2 hours ago
11'9''
mo
motivation an hour ago
18'46''

Latest score list for Kakuro

gu
guest solved puzzle No#wyxp0;
15'55''
fa
family solved puzzle No#2yzr9;
12'2''
gu
guest solved puzzle No#vn71k;
13'3''
Li
Liam solved puzzle No#4k1gp;
16'23''
re
realtor solved puzzle No#en0nn;
18'30''
Pa
Paintless solved puzzle No#yy7ep;
6'41''
in
insurance solved puzzle No#en0nn;
11'41''
an
anonymous solved puzzle No#2yg5y;
11'12''
Mi
Mia solved puzzle No#4ky15;
5'24''
Do
Donate solved puzzle No#2yg5y;
17'5''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

Privacy Policy Copyright Gridpuzzle © 2024